Physical Java — 2. Physical Objects

Physical Java is a sequence consisting of the following 6 notional machines:
1. Arrays & Refs
2. Physical Objects
3. Written Objects
4. Refs as Arrows
5. Paper List/ListNode
6. Inheritance

Programming Language

imperative / Java

Form

Representation

Attribution — Origin / Source

Collected by Colleen Lewis — Own practice

Conceptual Advantage

Ignores instance variables when first introducing objects.

Mapping

PLNM
... (all aspects of Physical Java 1)
object a small stuffed animal with a resemblance to the name of the object
instance variables (not represented)

Draws Attention To

Creation of objects and aliasing.

Use When

When introducing constructor calls and non-static methods in Java.

Cost

Creating the physical model is a lot of work.

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